1

how much hit rating required to not miss with a dual-wielding enhancement shaman? (lvl 80)

flag

4 Answers

3

For a dual-wielding shaman in a raid, you want 17% from Hit Rating. You can reduce this further if you always run with a shadow priest or a boomkin, as they both bring 3% hit, reducing what you need to 14%. If you are an alliance shaman, before cataclysm is released, you are a draenai and thus get a extra 1% hit from passive racial traits. Based on the discussion above, you will need one of the following:

17% = 445 Hit Rating (horde, no boomkin or spriest)
16% = 419 Hit Rating (alliance, no boomkin or spriest)
14% = 367 Hit Rating (horde, with boomkin or spriest)
13% = 341 Hit Rating (alliance, with boomkin or spriest)

Good luck!

link|flag
Where do you get the 17% number from Kazz? – gnarf Oct 7 at 21:09
these look like spell hit numbers. 17% comes from the fact that bosses are considered lvl 83 for these calculations, with a bass miss chance of 4% at equal level and scaling in a non-linear fashion from there. Three levels higher is only an 83% chance to hit without help from +hit on gear or within buffs/talents. – Mystiplix Oct 8 at 1:27
Yes, indeed. While it is unrealistic and you would lose a great deal of dps for trying to gear for the melee dual wield hit cap, the spell hit cap is very important for an enhancement shaman and readily attainable especially with raid buffs. This will guarantee your strikes and spells hit their target. – kazzamalla Oct 8 at 2:16
1

Assuming you want to never miss raid targets with either weapon, hit value according to WoWWiki is as follows - direct cut/paste quote from them.

All Level 80 Physical DPS

Dual-wield auto-attack: 886 hit rating

Special DW attack or any type of Single-wield attack (auto/special) or any type of ranged physical attack (auto/special): 263 hit rating

Keep in mind any talent, raid or race bonuses may impact the value you actually need from gear.

link|flag
0

The reason they look lime spell hit numbers is because very simply they ARE spell hit numbers. An enhancement shaman, who assuming you want to competatively dps better be dual wielding, deals at a very very simplified ratio around 48% physical damage to 52% spell damage. Your specials are all capped at 66 hit rating with 3/3 DW specialization.

Because the DW white damage hot cap is so prohibitively high, and the fact that of your damage white damage is such a low percentage of your overall damage it is stupid to shoot for that cap at the expense of all other stats.

Since spell damage accounts for more than half of your damage it is imperative to cap this damage. Assuming you have a boomkin/spriest in raid you need to hit soft cap 342 for alliance and 368 for horde.

link|flag

Your Answer

Get an OpenID
or

Not the answer you're looking for? Browse other questions tagged or ask your own question.