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First guild kill of Rotface the day he was released and he dropped Trauma. I believe it was a holy/disc priest that got it and he mentioned that he didn't see the proc going off. After some recount checking, it seemed to proc for 217 per second and he just didn't see it at all.

I did a little research just on wowhead and everyone seems to think it will benefit druids and paladin most, but be amazing for everyone. Now, I haven't done the math yet, but if you get roughly 2 procs per minute and every proc heals 4 people (it's limited by group) that's a HPS increase of 173.6. Now, that seems like a lot for just a proc, but in practice it's much lower.

From the recount data for 5 Putricide attempts in which he was healing the tank who was in the same group as melee, there were only 70 ticks from it. That's ~12 procs in roughly an hour. Granted, Putricide is not the best to test it on, but that was what were were on at the time.

Enough of my rambling, time for some answers! Is the proc on Trauma worth anything or should it be upgraded if something with better stats drops?

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4 Answers

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The short answer: No, it's pretty worthless.

I've been running it on my priest, and it tends to hover around 0.2%-0.4% effective healing. If you compare to Frozen Bonespike, dropped by Marrowgar, the Bonespike gets you 59 crit rating, or about 1.3% crit, which is probably about equivalent throughput after overhealing. However, the Bonespike also gives you 59 spirit. If there were hypothetically a ilvl 264 haste/crit main hand, it would give at least double the throughput of Trauma. I don't see such an item on the ICC loot table, though. It's worth taking for the additional int/sp over a lower ilvl weapon, but unless Blizzard patches it, Trauma will always be the weakest ilvl 264 option.

**EDIT: Information regarding the Trauma hotfix **

Since the hotfix, which allows the proc to spread to any raid member, not just people in the same party as the target, I've been pretty regularly getting between 0.8-1.0% healing out if it. Therefore, I'd have to say that throughput wise it's about as good for Priests as the equivalent stats would be, and for specific fights where most of the raid is grouped, it can be much better.

I should also mention that a healing tree in my guild reports that it's been pretty fantastic - I believe up to 4% healing on some fights after the fix.

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70 ticks at 217 each over an hour is just over 4 HPS, which is pretty terrible indeed. I haven't done Putricide, though -- just how misrepresentative of a fight is it, for the purposes of this proc?

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The problem is that DPS are all running around all the time and never that clumped. Therefore it only affected one or two people every time it proc'd. – Nehi Jan 19 at 23:09
It would be decent on a fight like Heroic Twin Valks, Blood Queen, Festergut and other high AoE damage raid is all clumped up fights. For general use there is much better main hands out there. – Cassey Feb 5 at 22:19
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I say keep it and try it out few more fights before you say its crap, the proc is a strong one but due to moving and fight mechanics it may show crapy. like all the proc based weapons mileage may vary.

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I wouldn't evaluate the proc based on HPS. It doesn't seem like it would do a lot there. I would think its real utility is in, well, utility. Just like Glyph of Holy Light, this is a great way to do single-target healing and still spread out a bit of healing to everybody else. I would absolutely love to have Trauma for my Holy Paladin.

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