Festergut is a well-known DPS check in ICC, but one that I'm not having a lot of trouble getting past, it seems; our typical raidwide DPS in the 10-man half-pug I'm running is ~35k, plenty of room to spare to down him... if we could get to the enrage.
Unfortunately, we're having problems making it that far, usually due to Tank Death.
Our situation:
- Semi-casual raiding guild, doing 1-2 nights a week.
- Reasonably well-geared tanks -- one Warrior, one Death Knight. Only in 10-man gear for the most part; very few if any 264 pieces.
- One well geared Resto Druid
- One somewhat-undergeared Resto Shaman
- One pugged healer -- in our one attempt so far, this was another reasonably geared druid
From what I can tell, the swing speed of Festergut during his hard-hitting 3-stack phase is 1.1 second on 10-man. Hits during these phases tend to be about 15k-20k, and may be combined with a Gastric Bloat for 5k-7k.
What this means is that at any given time, the tank needs to have a heal coming in for 20k; I don't think that our tanks are above 50k HP yet. Part of this can be managed by cooldowns -- each tank should have a 12 second cooldown that can reduce the damage by 50% -- but the heavy hitting phase lasts for (I believe) 30 seconds, so there's 18 seconds that can't be handled by the main tank cooldown.
However, it's not clear to me exactly when the tank switch should be happening; is it in the middle of the 3rd inhale? (10 second timer, 9 stack switches, seems like it would be, normally.)
So the first part of the question is just what kind of cooldown usage should be expected in conjunction with the two 3-stack phases of this fight, using a Warrior + DK tank. Warriors have Shield Wall (5m CD, so can only be used once) and Last Stand (3M CD, Glyphable to 2M, so can be used for two of these phases). Frost DKs have Unbreakable Armor; and Icebound Fortitude. When should these cooldowns be used/how?
The second question is, with a resto shaman + 2 resto druids... how do you manage the healing of this damage?
Looking at a reasonably geared resto druid, I don't see any heals that average more than 5k which are cast on a regular basis. Nourish and Healing Touch (possibly with Glyph of Healing Touch) seem like they might be able to push out a fair amount, but that still seems to be averaging ~5k hps. Some of the time, a healer is going to have to be healing other people in the raid -- those hit with Vile Blight, for example.
Shamans seem a bit better off, with Healing Wave spam, but the base cast time being so high doesn't seem practical.
It seems like you really do need three healers to just be concentrating on healing the tank; I guess another question is whether Vile Blight is enough to kill someone, or if you just let them suffer until the 3 second pungent blight cast time; seems like it could be cutting something pretty close.
Are there Resto Shaman or Resto Druid cooldowns I'm not thinking of? Swiftmend is on a 15s cooldown, but might be something to coordinate; am I right in assuming that the Glyph is pretty much required for tank healing?
Is there anything obvious/simple that I'm missing? I've got no Pain Suppression, no Sacred Shield, no Guardian Spirit; is my raid simply too stacked with this particular setup?
In short: With a Warrior and DK tank, how can you three-heal 10-man Festergut with 2 resto druids and a resto shaman?



