Hi folks, I read this question, and was struck with a question of my own. When BM was nerfed in 3.0.8 and all the survival hunter theorycrafting was being re-done, I remember that someone figured out that explosive shot is so awesome that nothing else should ever push the cooldown back. Specifically during lock and load- aside from black arrow coming off cooldown, the advice has always been to fire your three explosive shots back to back, taking care not to clip the DoT.
Is this still true? Explosive shot has been nerfed a little since then (once at least) and our gear is in a much different place than it was then.
To get you started- here's the napkin math I see: every explosive shot does a certain amount of damage. Divide that by the 6 second cooldown, and that's the shot DPS. If, instead of 6 seconds, it's 7 seconds, then your shot DPS goes down. However, if that extra second was used to cast something like a kill shot, that's fine because your kill shot DPS is higher than your explosive shot DPS.
Steady shot is lower, aimed shot is lower, black arrow is about the same, and I don't know about serpent sting (if you have 2t9 and 3 points in improved stings).
So when firing explosive shots during lock and load, should we avoid firing shots between them? Is half a second of "dead time" worth less than a second of explosive shot cooldown push-back?




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