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Can Cloak's Effectiveness Be Reduced by Spell pen, Spell Hit, etc?

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4

In the latest Cataclysm beta build (build 12857) Cloak of Shadows was changed from 100% spell resist to 200% spell resist with no explanation as to why. This actually brings up a question I've had for quite some time...can the effectiveness of CoS be reduced by spell penetration, spell hit, or +spell hit debuffs (i.e. Misery)?

I was always under the impression that spell pen does effect cloak (cloak gives you +90% resistance and spell pen reduces resistance so it seems only logical), but after some light googling it seems that many say spell pen does not effect cloak, but then why the change to 200%? If it isn't spell pen then something must be necessitating this change. Anyone care to explain?

1 Answer(s)

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VOTES

4

There is a difference between spell hit and spell penetration, and that's what's prompted the change. At the moment, despite the tooltip saying that it increases your spell resistance, what the Cloak actually does is reduce your chance to be hit by spells. As a spell miss counts as a full resist, it's more or less synonymous in this context. However, no amount of spell pen will break through the cloak.

Spell hit, however, will. You'll need an awful lot of it for it to have a measurable effect, but that was what was happening due to casters going into PvP in raiding gear with excess hit. The 90% chance to miss was reduced to 60% or so - still a lot, but by no means immune. Hence many whines about "mages sheeping through cloak". This is of course very rare, for two reasons - one, the large amount of hit needed, and two, the fact that anyone with that amount of hit in PvP is clearly gimped in some other fashion.

In Cataclysm, it's changed to a 100% resistance/immunity/miss chance. Whatever the mechanic, spells will have no effect on you while you're Cloaked. This is simply to reduce RNG's influence on the game, and should have been the case from Cloak's release in TBC.

As to why it's now "200%", who knows. There are still lots of random, arbitrary placeholder numbers in the beta. There's currently a mage talent that increases crit chance of a spell by 4000%. Chances are it's just a number mashed in at random by a dev who simply wanted to make it definite and doesn't care about overkill. Numbers at this stage are in a state of flux, and nothing to worry about.

Hope that helped,

~Roxton.

0

Thanks for the explanation, although my guess would be it isn't a placeholder. If I understand correctly once a caster caps their pvp hit any hit over that number would reduce the effectiveness of cloak. So say you have a caster that's 2% over hit cap, cloak would be 98% effective against such a player. At 200% however no caster, and especially no pvp geared caster, could ever get enough hit to reduce it below 100%. So I think the change was deliberate, the number is supposed to be ridiculous so that no amount of hit can hurdle over it. – Lemons (Sep 7 2010 1:37 PM)

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Sorry, yes, that's what I meant by placeholder - I haven't made myself clear. It's just meant to be a number so large that it's impossible to overcome. It could just as well be 2000% as 200%, or any number in between. – Roxton (Sep 19 2010 7:34 AM)

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